SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Fleet Boat Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-31-2007, 08:29 AM   #1
nvdrifter
Guest
 
Posts: n/a
Downloads:
Uploads:
Cool [REL] US Torpedoes .sim Tweak Files

**Released!**

US Torpedoes .sim Tweak Files


The following torpedo settings can be changed with these 6 tweak files:

-speeds

-ranges

-run depths

-turn angles

-dive angles

-magnetic detonation ranges

-arming distances

-years available

-years of failure rates

-dud chance rates

-premature chance rates

-guidance problems chance rates including circle runners and depth keeping problems

-chance rates that sea waves will premature magnetic detonaters



There are 6 tweak files total included. They all change the same file- the US_Torpedoes.sim file located in the Library folder. Each tweak file represents one torpedo type. 5 of the 6 files do not list the name of the torpedo, other than Torpedo 'A', 'B', 'C', etc. The reason I named them this is because there were no torpedo name markers in the .sim file. You will have to figure out which torpedo is 'A', 'B', 'C', etc in the game. If anyone here figures out the right names for each lettered torpedo, please lte me know so I can change the tweak files to the correct names. Also, the reason I made 6 separate tweak files for torpedoes is because the Torpedo .sim file was so big. It is easier to use the Mini Tweaker with separate files for each torpedo. It would look like a big mess in Mini Tweaker if it was all in one tweak file.


**IMPORTANT**

Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. But you can choose SH4 folders as alternate directories after starting Mini Tweaker each time. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file.




This was a big job because I had to make these tweak files from scratch and figure out what line was for what torpedo feature. Plus I had to use absolute hex addresses for each and every line. I tried very hard to make these tweak files as error free as I could, but there may be some errors I missed.

Ok modders, get to work and make us some realistic or fun SH4 torpedo mods!

Download here: http://hosted.filefront.com/aragorn155/1928845

Last edited by nvdrifter; 03-31-2007 at 09:02 PM.
  Reply With Quote
Old 03-31-2007, 08:34 AM   #2
reallydedpoet
Mariner
 
reallydedpoet's Avatar
 
Join Date: Jul 2006
Location: Canada
Posts: 8,623
Downloads: 654
Uploads: 2


Default

Getting it now, thanks Ndrifter
reallydedpoet is offline   Reply With Quote
Old 03-31-2007, 09:18 AM   #3
jimbob
Ensign
 
Join Date: May 2005
Location: Suomi Finland
Posts: 233
Downloads: 262
Uploads: 6
Default

Woah!



Thanks.
__________________
FileFront
jimbob is offline   Reply With Quote
Old 03-31-2007, 10:09 AM   #4
Redwine
Ocean Warrior
 
Join Date: Jan 2002
Location: Buenos Aires , Argentina.
Posts: 2,604
Downloads: 2
Uploads: 0
Default

So good ! Many thanks !

Is there a full pack of files released, i am worry about may be i losse some release....
Redwine is offline   Reply With Quote
Old 03-31-2007, 10:19 AM   #5
nvdrifter
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Redwine
So good ! Many thanks !

Is there a full pack of files released, i am worry about may be i losse some release....
There is a pack for modding tools, but my tweak files are still all separate downloads.
  Reply With Quote
Old 03-31-2007, 11:08 AM   #6
SheepOnDrug$
Swabbie
 
Join Date: Mar 2007
Posts: 15
Downloads: 0
Uploads: 0
Talking yeah

Man you really are cool drifter ... kickass work
btw ... is there a way to fiddle with the exploding power ? ... or would that take yet another tweak file?
SheepOnDrug$ is offline   Reply With Quote
Old 03-31-2007, 11:13 AM   #7
SheepOnDrug$
Swabbie
 
Join Date: Mar 2007
Posts: 15
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by SheepOnDrug$
Man you really are cool drifter ... kickass work
Quote:
Originally Posted by SheepOnDrug$
btw ... is there a way to fiddle with the exploding power ? ... or would that take yet another tweak file?
ups ... maybe is should smoke less weed and look through the forum before i ask a question ... never mind this one
SheepOnDrug$ is offline   Reply With Quote
Old 03-31-2007, 11:18 AM   #8
Strikor
Frogman
 
Join Date: Apr 2005
Posts: 300
Downloads: 1
Uploads: 0
Default

Thank you. Time to make those MK14s as frustrating as they should be!
Strikor is offline   Reply With Quote
Old 03-31-2007, 11:57 AM   #9
Kaolla
Nub
 
Join Date: Mar 2007
Posts: 6
Downloads: 2
Uploads: 0
Default

Hey there guys. Just going through the in-game values and comparing them with historical sources, I've (kinda) inferred which torpedoes are which. It seems that the values are coded in meters rather than yards.

Torpedo A = Mark 10
Torpedo B = Mark 14
Torpedo C = Mark 16
Torpedo D = Mark 18
Torpedo E = Mark 23
Acoustic = Mark 27

...and upon reviewing my list, I now realize that they're in order. Wonderful.
Kaolla is offline   Reply With Quote
Old 03-31-2007, 01:56 PM   #10
toniolda
Bilge Rat
 
Join Date: May 2005
Posts: 2
Downloads: 8
Uploads: 0
Default Filefront ?

Nvdrifter, sorry Filefront does not display all your files (especially teaks for the torpedoes - *.zon file - and the submarine guns.
Am I missing something ?

Keep on your good work it's just... fantastic !
toniolda is offline   Reply With Quote
Old 03-31-2007, 05:10 PM   #11
dr1zzt05
Nub
 
Join Date: Mar 2007
Posts: 10
Downloads: 35
Uploads: 0
Default

if i remember the guns tweek is in the modding tools and utilities download it has like 4 or 5 different tweek stuff in it.
dr1zzt05 is offline   Reply With Quote
Old 03-31-2007, 06:12 PM   #12
toniolda
Bilge Rat
 
Join Date: May 2005
Posts: 2
Downloads: 8
Uploads: 0
Default

dr1zzt05, thanks a lot, I was really missing something !
Now, the only missing file seems to be the *.zon to have the topredo explosive effects modified. Another post relates same problem. Let's hope nvdrifter will fix it. His work is really enhancing game's experience.
toniolda is offline   Reply With Quote
Old 03-31-2007, 08:12 PM   #13
Jungman
Grey Wolf
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 916
Downloads: 0
Uploads: 0
Default

I tried to change torpedo speed. Not only for Mark 14, but others that do work correct in game. The files get the correct information changed, too bad the game is not using the new speed data from the .sim file.

Good work nvdrifter!
Jungman is offline   Reply With Quote
Old 03-31-2007, 08:23 PM   #14
nvdrifter
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

Can anybody verify torpedo changes showing up in gameplay testing?
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim