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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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OK here is a quick tutorial I have setup with my procedures for manual targeting while playing at 100% realism. Using it I have been having much success in my current career, so I hope it can be of some help to those who want to do it the hard way. Get it here:
UPDATE: New version 2.0 available NOW IN PDF (Only 1MB!!): http://www.subsim.com/radioroom/down...o=file&id=1647 Have fun ![]()
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One day I will return to sea ... Last edited by Hitman; 02-04-14 at 10:28 AM. |
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#2 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
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Thanks bud! Can't wait to dive into this a little later.
![]() Edit: I forgot to say that is extremely nice when someone makes something like this just to help others learn. Thanks again!
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Great work man...but will have to try it out in the morn as its bed time here in Deutschland. Again thanks!
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#4 |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
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great, i've been having troubles with this, thanks a bunch!
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
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Nice tutorial. I thought I'd have bash at this on the sub torp school.
I pull up the recognition manual to get the length of the ship. No length printed, but a scale bar. However, look at this, the scale bar is off the page!! A new bug? (screen res 1600x1200) BTW How DO you find the length? What is the scale bar length? Cheers. ![]() ![]() |
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#6 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
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i guess you have to join Rapidshare to get the file.................
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#7 |
Sailor man
![]() Join Date: Jul 2006
Posts: 47
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Negative.
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#8 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
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I see a problem :
In your example mast height is 66 Feet. TDC Stadiometer range = 547 Yards. Each Graticule marker is 0.25 Deg (Supposed to be that is) Mast height = 7 Markers high. 7*0.25 Deg = 1.75 Deg. Range = 66 Feet /Tan 1.75 Deg = 2,160 Feet. which = 720 Yards. If you look at your game map thats how far your sub WILL be from the target . Check it I will be interested to see what you find. EDIT: To get a range of 1641 feet (547 Yards) out of a mast height of 66 feet Would require a Graticule angle per marker of approx 0.33 Deg on the high range attack scope. Or in your example 7*0.33 Deg = 2.31 Deg mast angle. |
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#9 | ||
Pacific Aces Dev Team
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![]() Quote:
Quote:
Just get the bearing, aspect ratio, compare with standard aspect ratio and input resulting AOB. Then fiddle a bit with speed, or if the target is already very close do a rough estimate and fire a salvo with some spread. I have some 80% success in hitting anything under 2000 yards with this method. Good hunting
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One day I will return to sea ... |
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#10 |
Pacific Aces Dev Team
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OK, here's the standard aspect ratio of most japanese ships in the game. I have excluded US ships and japanese warships for now, but you can do the math easily with the add-on manuals.
Huge European Built Liner 4.08 Large Old Passenger Carrier 3.46 Modern Passenger Liner 3.82 Small Passenger Carrier 3.52 Large Modern Tanker 5.52 Medium Old Tanker 4.05 Small Old Tanker 3.86 Coastal Composite Superstructure Freighter 3.57 Large Modern Composite Superstructure Freighter 3.92 Large Old Split Superstructure Freighter 4.6 Medium European Composite Superstructure Freighter 4.29 Medium Modern Composite Superstructure Freighter 3.95 Medium Old Composite Superstructure Freighter 3.72 Medium Modern Split Superstructure Freighter 3.68 Medium Old Split Superstructure Freighter 4.06 Happy Hunting ![]()
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One day I will return to sea ... |
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#11 |
Frogman
![]() Join Date: Sep 2005
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Your tutorial is very good and very interesting
Do you know where we can find the lenght or ratio for military ships ? I've the single version of the game and it's not indicated. |
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#12 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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very done Hitman, very professional. I do have one question though, what is the source of the ruler (sinus scale) at the bottom of page 3?
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#13 | ||
Pacific Aces Dev Team
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![]() Quote:
EDIT to add: There is also a PDF recognition manual available in the mods forum which I believe gives the lengths also. Quote:
If you build the IS-WAS I posted the plan for, you have a sinus scale in the rear side of it, simply aligning 90º in the "bearings" middle circle with 1000 yards in the ouside circle will give you the equivalencies. Take "yards" as percentage, and "bearing" as AOB angle, it's direct read ![]()
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#14 |
Watch
![]() Join Date: Apr 2005
Posts: 23
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Many thanks for this extremely useful dosument, it helped enmesh me back to a game / genre I had abandoned for two years now.
Of course, back then it was a real simulation, SH3, not this bugfest that euphemistically is called a 'final version' of the game. I believe that the designers of SH4 became quite envious of FPS and wanted to create a hybrid :p, hence the total absence of all the useful TDC tools present in SH3. However, given the dearth of map and plotting tools and the absence of the chronometer, your document is indeed very helpful. One very friendly criticism though, and forget my venom here as it is targeted towards Ubisoft (and other irresponsible game designers around the world ![]() Indeed, the two sections on Range and AOB are very easy and informative. What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to? Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you? Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
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#15 |
Admiral
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Any other mirrors out there?? I cant access Rapidshare
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