![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Edit2 / updated whit new version.
Lite campaign LC 1.2 Changes. Bugzilla sneaked into the files. The tsr file for campaign Happy times had original values. The text is now changed to better reflect your goals. If you are in a middle of a campaign , Install this only when you are in subpen before you go on a new patrol for the changes to take effect. http://www.subsim.com/radioroom/down...o=file&id=1591 Edit1 / updated whit new version that corrects Blockad of germany so you actually get a hint what to look for. Lite campaign LC 1.1 Hi folks. I know that a mod was recently released in same genre by L3TUC3. But since i also worked on it i release my part. Its allways good whit versitality ![]() Lite Campaign LC 1.0 Install: use JSGME. Changes: In every folder under data/campaigns/campaignprojects/xxxxx Is a change log file where you can se the changes that have been done for each campaign This mod change every campaigns goals aproximity by 50-60%. except for the tutorial mission. 1. Tonnage missions is changed/lowerd 2. Number of ships to sink is changed/lowerd 3. Tonnage to save/protect is changed/lowerd 4. Germany victory goals is changed/lower by 1 points on all campaigns. But you still need full stars/points for a full victory. 5. 4 bugs is fixed. Iam not sure if thos affected the game it self but it was inconsequences in some files. 6. An easter egg is thrown in but its up to you to find it ![]() Specific target missions, Like sink 1 carrier is unchanged. Tested and confirmed to work. But my suggestion is that you use this mode on a new campaing or when you start a new game. If you use it in a middle of a campign it can result is some inconsequences where the goals is not updated properly according to the new changes. example in the change log for the campaing; Distant Waters. You only need 7 out of 10 victory points to be succesful for the campaing ( default was 8 ). But still need 10 for a majorvictory. Mission: South america supplies Sink 75.000 grt (default was 150.000) Sink 3 liberty ship (default was 5) Mission: Cape town supplies. Sink 75.000 grt (default was 150.000) Sink 2 trooptransporters. (defualt was 3) Mission: Caribbean sea Sink 100.000 grt (default was 200.000) Sink 3 tankers (default was 5) Mission: tonnage war. Sink 150.000 grt (defualt was 300.000) Vikinger.
__________________
![]() ![]() Last edited by Webster; 03-18-10 at 07:13 PM. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Do either of these updates clarify what you're meant to be doing? For example, the Blockade of Germany mission just says "sink five ships", while in reality only Corvettes, Frigates and Auxiliary Cruisers count (looked up the script in the mission editor).
Nice work either way.
__________________
|
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Well i could write that in the change log file but i find that to be cheating a bit. I can say that if it does not say you need to sink a merchant or a tanker, you should look for a warships, like armerd merchants
![]() But you can allways se what type of ships you need to sink if you open up the file: example. In SH5 root folder you have the mission editor2 just click that to start the program. Choose file and browse to where the pj file is located. In this case its in sh5/data/campaign/campaignprojects, and select any of thos campaign files from the list. I suggest you open Battle of mediterrainen.pj when its loaded, On the taks bar select campaign and the drop down meny, edit campaign. you will se all mission related to that campaign and on thos mssion that require a specific target you can se where it says Target types. And its thos type of ships you need to hunt. Edit/ and its possible to put in some spoilers in the breifing as well for what type of ship you are looking for. In the Campaign.tsr file for Totaly germany for an exampel there is a text string that says: Campaign.CampObj.MacroObj 4.PersObj 1.Description=Sink 3 ships along the Northern Patrol line just change that from 3 ships to 3 armered merchants.
__________________
![]() ![]() Last edited by Vikinger; 03-12-10 at 06:43 PM. |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
I will change the files so it better reflect or at least give a hint what type of ships you should be looking for.
Stay tuned. ![]()
__________________
![]() ![]() Last edited by Vikinger; 03-12-10 at 08:34 PM. |
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Update to 1.1 just to correct 1 mission. Blockade of germany will now give you hints what to look for.
No need to dl again if you dont have urge for this hint. Btw: My easter egg. Anyone found it yet ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
|
![]()
Nice work! I'd actually recommend this over my work. You pretty much achieved everything I planned on doing.
![]() |
![]() |
![]() |
![]() |
#7 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
|
![]()
Nice one, thank you
![]() |
![]() |
![]() |
![]() |
#8 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
|
![]()
This mod include VIIA->VIIB instead VIIC ?
|
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
Not sure what you are talking about but no files that involve submarines have been changed.
I used stock files from sh5 and latest patch version. But what type of submarine you have depends on other game mechanics, like, what time/year it is and how succesful you have been. You allways start out whit the VIIa and as you progress you will be giving command of other versions.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#10 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
|
![]()
Just a question: changes will takes effect even if i already started a campaign? Or do i need to install this mod on a new campaign?
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#11 | |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
|
![]() Quote:
I want my B ![]() |
|
![]() |
![]() |
![]() |
#12 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]() Quote:
I tested this on an existing campaign and it worked. I tested it on a new campaign as well. But if you are in a middle of a patrol i would suggest you wait to install it untill you finish that patrol and are in port.
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#13 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]() Quote:
![]() ![]()
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#14 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Fix the unrealistic lack of a Type II, as well while you're at it
![]()
__________________
|
![]() |
![]() |
![]() |
#15 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]() Quote:
And its beyond my knowleadge. In the map where its located there is an important map (subparts) that is missing that the other human playable subs have. Iam not even sure if this type of sub are modeled (walk inside the sub) in the game as the VII are.
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
|
|