Thread: [REL] FOTRS Ultimate Project
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Old 07-22-17, 12:54 PM   #5064
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
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Well I'm reinstalling Windows to work on SH4CMS and a new installation routine for FOTRSU to make installation easier for new players. I had forgotten what a pain it all is. Yikes! I've been spoiled by Ubuntu and now Windows is torture.

Making an Acronis True Image backup of the new installation before the last 42 updates are installed and then all I have to do is restore from backup so I don't have to go through all this registration, download, update bullschnitzel for three days next time.

I also received a very interesting PM from P.Jakub88:
Quote:
So, i will divide my questions into SH4 categories:

- Air Cover - it is more dense, more challenging or no changes at all?

- Convoy traffic - it is random or based on historical data like RSRDC?

- Submarine's crew skills - any changes there?

- Deck guns, AA guns, ammo quantity, type, damage - any changes?

- Realistic sinking times for ships?

- Ship sinking sound (like in the Traveller v2.6 TMO mod)?

- Realistic ship's physics? (like in the ISP mod)

- US torpedoes - any changes?

- Submarine damage system - any changes?

- Graphic changes?

- Added ships, planes?

- OTC 1.5 included?

- Compatibility with other mods?


Thank You in advance for the reply!

Best wishes

Jakub
Seems to me that some list of sorts could be included in the readmes. And it seems that we should all work on the list together. We might not use all of jakob's list. We might add some categories, but this is a really good start.
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