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Old 01-05-12, 01:11 PM   #40
Gorshkov
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Join Date: Mar 2007
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Quote:
Originally Posted by Skybird View Post
The reason that PE exists is that they gave up on SB2 which was played as a dedicated developement for the game market, and, in the words of their technical director, they now just do not stop the civilian customer to buy what basically is the military's toy.
And that is exactly what I am afraid of - no military will pay such a high price for...a toy! Civilian enthusiasts paying fifteen times less...maybe?

Quote:
Originally Posted by Skybird View Post
But so many of the major vehicles of interest are playable and have cockpits right now, so - what is the point? I play just the same two or three vehicles since 5 years!
The point is not everyone is obliged to follow your way of playing SBPro PE.

Quote:
Originally Posted by Skybird View Post
Doing a quick counting:
There are 20 MBTs and light tanks, of which 11 are crewable and 8 have virtual cockpits.
You forgot two Abrams tank variants (M1, M1A1HA) have the same cockpit and three Leo-2 tank variants (DK, Strv122, Leopardo-2E) also have the same cockpit.

Quote:
Originally Posted by Skybird View Post
There are 23 IFVs and APCs, of which 15 are crewable and 7 have virtual cockpits.
You also forgot four of those seven IFVs are CV90 derivatives.

Quote:
Originally Posted by Skybird View Post
So... what sim out there, no matter the genre, offers so many different well-simulated platforms?
SFK42 with free mods offers plenty of playable tanks.

Quote:
Originally Posted by Skybird View Post
The price. eSim said on release in early Spring 2006 that they plan to do updates on a regular basis, and do the initial updates for free, but cannot afford to run the work for upgrades all for free for unlimited time.

Today, in Germany a new standard PC game costs 39 or 49 Euros, that is currently 51 and 64 dollars. Often, these games last only some weeks and months on the HD when they are good, and when you made a bad choice, you kill them after just some days. SBP players for the most run the sim regularly over years.
Not sure who else pays 125 bucks for six years old game (except cumulative cost of subscription of some MMO games)...

Quote:
Originally Posted by Skybird View Post
Since this sim is no simulated ammunition testing environment and no virtual laboratory for explosives, this probably simply is not inside the military's focus of interest.
What is very strange taking into consideration proper simulation of tank battles on tactical level is impossible without realistic and unfortunately top secret data. Otherwise result of such battles is purely fictional and thus offering no tactical experience.

Last edited by Gorshkov; 01-05-12 at 01:21 PM.
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