View Single Post
Old 10-30-08, 10:14 AM   #11
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Well, if you're saying that the script is not a problem, then it's ok. I figured that changing the ships wouldn't mess the campaign, but I had a feeling that it COULD mess a little bit the point where ships start to turn when heading for a new waypoint. But I know what you mean. They do it slowly and the ocean is vast. There'll be no problem.

Do you mind sharing what was the difficulties with changing the ship acceleration, breaking and turning abilities?

@Contact, I'm not rushing, I'm just being transparent about what I think. As I said, I don't have time to play the game, that means I don't have time to test my mods. That said, the best way around this would use the logic to build the best I can, and rely on the community to beta-test it for me. That's what I meant.

__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote