Quote:
Originally Posted by Kaleun Cook
I just have one problem with this - my low end comp. I guess it is reason why it is pretty hard to define the top of the mast for measuring the distance and the beginning and the end of a ship for measuring its speed - the view is just too fuzzy to be sure. I'm playing with low textures and 25 % particles - maybe that's the reason?
|
AA really helps a lot when it comes to making out ships/masts in the distance. Obviously it'll lower your framerate... so I guess you have to choose between high fps and high-accuracy torpedoes?
I find I can make out distant ships easily enough at 1024x768 with 4xAA (6x even better).