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Old 05-21-08, 04:55 AM   #715
onelifecrisis
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Join Date: Aug 2007
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Quote:
Originally Posted by Kaleun Cook
I just have one problem with this - my low end comp. I guess it is reason why it is pretty hard to define the top of the mast for measuring the distance and the beginning and the end of a ship for measuring its speed - the view is just too fuzzy to be sure. I'm playing with low textures and 25 % particles - maybe that's the reason?
AA really helps a lot when it comes to making out ships/masts in the distance. Obviously it'll lower your framerate... so I guess you have to choose between high fps and high-accuracy torpedoes?

I find I can make out distant ships easily enough at 1024x768 with 4xAA (6x even better).
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