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Old 06-27-15, 03:24 PM   #79
Anvart
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Join Date: Jan 2006
Location: Russia ®
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wolf_howl15

Quote:
Originally Posted by CptCrunch View Post
That's because the UZO is not on the bridge by default ...
Crunch

No need to talk about the obvious things... I understand perfectly how the mod is works... Reason - wrong logic...
As is in Commands_xx.cfg:

[Cmd17]
Name=UZO_camera
Ctxt=1
MnID=0x3F460003
Key0=0x55,,"U"
Key1=0x4e,Cs,"Shift+N"
Page=0x28000000,3718
GoBack=Conning_deck_camera


[Cmd118] <------ ; It's garbage
Name=Rise_UZO <--- no such command
Ctxt=1
Key0=0x4e,Cs,"Shift+N"

Key0=0x55,,"U"


[Cmd119] <------ ; It's garbage
Name=Lower_whole_UZO <--- no such command
Ctxt=1
Key0=0x4e,Cc,"Ctl+N"


[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x4e,Cs,"Shift+N"
GoBack=Navigator_view


Must be:

[Cmd17]
Name=UZO_camera
Ctxt=1,2
MnID=0x3F460003
Key0=0x55,,"U"
Page=0x28000000,3718
GoBack=Conning_deck_camera


;[Cmd118]
;Name=Rise_UZO
;Ctxt=1
;Key0=0x4e,Cs,"Shift+N"
;Key0=0x55,,"U"

;[Cmd119]
;Name=Lower_whole_UZO
;Ctxt=1
;Key0=0x4e,Cc,"Ctl+N"

[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x4e,Cs,"Shift+N"
Key1=0x55,,"U"
GoBack=Navigator_view


... and UZO must be invisible under water.
... It should be carefully applied my method of animating objects through the system of the management of crew's behavior - StateMachineControl for crew.

Regards, Alex.

P.S.
My other few modifications for the LSH3_2015 "harbor".
Video ~ 80 MB:
http://www.mediafire.com/watch/9xjnv.../LSH3_2015.mp4
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 06-27-15 at 08:22 PM.
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