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Old 11-13-09, 07:07 PM   #21
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
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I have taken a closer look at the 3D model format the game uses (.CW files). I've positively identified the mesh verticies and corresponding to them texture coordinates and faces. With some more efforts the format can be fully decoded.
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Last edited by sergbuto; 11-13-09 at 07:22 PM.
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