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Old 06-12-17, 10:39 AM   #18
PL_Harpoon
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Join Date: Sep 2016
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Quote:
Originally Posted by cj95 View Post
I see videos of torps snapping destroyers in two and have to wonder how anything survives even a single hit.

(has there ever been a test of such a thing?)
Yeah, these videos got me thinking as well. However, the torpedo was able to snap it in half because it detonated below the ship. Direct impact would probably produce lesser results.
On the other hand it still has a powerful warhead and as far as I know it was like that from the start.
So, perhaps we should set player hull modifier at 0.6 and enemy at 1 or 0.8.


On another note, I did some testing regarding ship acceleration. And by testing I mean comparing CW to DW. Turns out it take almost twice as much time to reach flank speed in CW, than in DW. (LA class: 1:52' in Cold Waters vs 0:58' in DW). The problem is, it looks like CW doesn't take screw speed into consideration when calculating accelerations, so 0-5kn time is the same with 1/3 power as with full power.
Below is a comparison of various times done with a simple stopwatch:

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