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Old 11-19-08, 10:27 PM   #171
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
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Actually, the particle generators that control how the wake behaves are in the .val files. Merely adding a .tga to Textures will not do much. You have to control factors such as spray, lifetime, and decay for the wakes to look right.

That's what I say. :p
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