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Old 02-08-17, 02:32 PM   #63
OldCoder
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Join Date: Mar 2016
Posts: 142
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Ok team, almost ready for another round of testing.

Instead of a 100% reliable fix, which so far remains elusive, I am trialing in-game detection and notification of the campaign advancement problem.

Hopefully this will prove a reliable detection and to inform the player he is good to play or should quick exit to menu/reload when the problem has occurred.

I am making this JSGME-ready so people can try it out. Initially it will be for TWOS as it touches existing python scripts and menu files but if it works then it should not be too difficult to adapt for Sober mega-mod etc.
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