Thread: Fish
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Old 06-01-12, 10:17 AM   #42
gap
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Quote:
Originally Posted by Pintea View Post
If someone makes a GR2 with animated fish and attach it to the bunker and to the sub it would work, but the fish would always stay near the sub and it will look awkward.

A correct solution would require fish that are driven by AI code, like the birds that appear near land...this could be modded using a modified executable and a custom dll but it would require very good modding/programming skills to say the least...

Another solution would be to add them just like the dolphins are added: make an animated model and place it all around the world in the editor.
Since we started conjecturing on this topic, why not attaching fishes to rocks and seaplants in undersea.GR2?

Last edited by gap; 06-01-12 at 10:43 AM.
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