Thread: Design Group ?
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Old 11-12-05, 01:29 PM   #26
OKO
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Join Date: Jan 2002
Location: Solar system, mainly on earth
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Default Re: The gap.

Quote:
Originally Posted by stormrider_sp
I used to create missions, but that ended after I player MP7 Mine Sweeping. Wow, I don´t remember who made that one, but he is way ahead of me. I looked at its design, well, it´s similar, even better sometimes than those of the Campaing or the Single Missions.

I think there´s 2 kind of missions: Those simple (like mine) and those great, memorable ones, but there´s a HUGE gab between them, and there´s nothing to show you the path....
Maybe a tutorial, guide, hints...?
thanks stormrider, but I'm afflicted by your comments =>
One of my goal, either than to have some replayable MP mission, is also to motivate people to create new missions.That's why all my missions are always open.
But if you say seeing this stop your motivation ... well maybe I will lock the next ones
You know, making mission is not difficult, but quite long ...
Technically, the most problem is not to create triggers or scripts, they are really easy to manage in DW.
The most difficult and long thing is to be sure what you did really works.

If you want to create mission, maybe you could read this, a simple method to separate the different steps =>

http://www.subsim.com/phpBB/viewtopic.php?t=43438

If you follow these step, I think things could become really easier to make some complex missions.
Hope this help
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