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Old 09-05-06, 06:17 AM   #2
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Get the trucks and the tanks assembled together, on etruck can rearm several tanks. All it needs is:

- tanks are not aware of enemies in the vicinity and are not under fire, or aiming,
- tanks are sitting still
- trucks are sitting still,
- if you want switch off engines, but it is no must.

Space should not be more than 70m or so.
A good way is to have the tanks in wedge formation, marrow spacing, and have a truck in their middle (wetween the outer two wings, and behind the leading to in the centre. another way to go is to form a narrow-spaced column of tanks, and park the trucks in column beside them.

A you can eaasily rearm two platoon with two trucks at the same time, when using one platoon in the lead in wedge, and the other behind it in reverse wedge (V) formation, or using both in column formation.

Replenishment starts automatically, oyu will see a flashing green message in the right bottom corner, or you can see the ammo round counter going up. But - it takes time, and even more so in the abrams which is a pain to reload. Leopard 2s are fastest. both is true also when the gunner is shuffling rounds from the ammo store into the ready rack, again, Leopards take less time her (but swing around their turrets).

If you need to rearm a full set of rounds, it could take several minutes.

Do not jump into the gunner seat when rearming, you can do thta, but do not do any action (scanning) - this would mean the gunner has stopped moving ammunition, and now is scanning instead. Leave the station alone, is best.

Refueling works the same way, but here one truck can only resupply two tanks at the same time. but you will hardly ever need to refuel if the mission does not include already almost empty tanks. Even if you have only 10% fuel left, in most missions I would not worry about that.

The medcal M113 also works in a comparable manner, order him close to a tank with a wounded crew member, and the man will be "repaired", which again costs time, 15 minutes or so. Medevacs are not intentionally fired upon by the enemy. but you cannot abuse them as scout vehicles for their direct control in 3D or following them in outside view is not possible.

whenever you need to repair a broken item (it is repairable when there is a time counter attached to the damage message in the upper right corner), make sure the crew member resonsible for that item is not busy with something else - he will not fix it, then. The abrams commander for example will not reload an empty .50 cal if you stand in the turret and look around with your binoculars, or overriding your gunner on TIS.

Enemy presence the crew is aware of tends to make them getting destracted from all supply and repair operations...
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