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Old 03-29-18, 12:37 AM   #26
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
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Quote:
Originally Posted by p7p8 View Post
The truth is: most players doesn't know how to use manual TMA. So if you wanna play more than once in 2 month, you should give a choice.

Auto TMA isn't perfect. Its true that computer use "mystical knowledge" for predicting course and speed but in other hand, auto TMA very often gives you:
- too big error for contacts tracked long time.
- dont updates solutions (even with strong SNR)
- first solution can be very accurate 50%
- first solution can be terrible unaccurate 50%

In my opinion players should learn how to play with auto TMA. Its like "area of enemy presence" in Harpoon games on CMANO. Game draws you large figure where is enemy ship. In DW auto TMA players should have in mind "virtual area" just like in Harpoon or CMANO.
Thing is, if I wanted to play like that, I would have bought Cold Waters, but I prefer the technical challenge of playing with mostly manual TMA. Obviously, the only way to learn it is to practice, practice, practice.

O.T. > I have all the time in the world since I'm retired now. (Literally, 12+ hours each day) It's definitely fun and interesting to me, since 45 years ago I was a young sailor on a U.S. DDG (USS Lawrence DDG-4 to be specific). A few years later, I was stationed at Charleston, S.C. Weapons station servicing Boomers on the USS Hunley AS-31. (1976-1977 I believe) I got to know a lot of Boomer crew members and had several of them for neighbors in military housing on the base.

Quote:
Ok I will try to make video which will show how much this "trick" was effective only in SC (and 688 H/K). But i think you should have more wider perspective on TMA work. Of course merging contacts from different sensors in one Master gives you more informations. But not in that way as you think (not via crossing lines as 100% location of target). I have observe that many players are focusing on dots like students on mathematical riddle
Its wrong! You should have more resoluteness in TMA work. When i see screens on subsim where someone tries to cross lines in one point and speed of his sub is only 1-3 kts i know - he do it wrong.
I try to work with 10 knots across the LOS preferably in a LAG situation to increase the bearing fan. The only time I'm slower than that is near the surface.

Quote:
BTW im not TMA specialist. My games are in 99% with auto TMA. I just know how it works - not only from "red/blue books" but mainly from single player testing in DW.

I think FPSchazly is much better in TMA because he likes this work - I dont :P
Actually, you're both pretty good, though you could add some voice to your videos for improvement. I have both you and FPSchazly's YouTube channels bookmarked for reference.

Last edited by Gray Lensman; 03-29-18 at 02:36 AM.
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