Thread: [REL] FOTRS Ultimate Project
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Old 12-05-17, 09:55 AM   #5525
CapnScurvy
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Originally Posted by nionios View Post
I can see the SJ radar picking up airplanes.Is that intentional?Does it mean very low-flying aircarfts?
Yes, it's intentional. Radar is radar, it picks up all objects...including planes. But no, it does not pick up only low flying aircraft.

The stock game does not pick up many of the objects it should, it's how the developers configured the game. Fotrs Ultimate does because in real life radar operations, a "blip" was determined to be a plane or surface ship by the speed the "blip" crossed the PPI screen. Faster movement meant it was a plane. You'll see the same thing in Ultimate's radar.

The stock game developers spent little time making a truly simulated radar system. The stock games SJ wouldn't pick up most surface ships, even when they were in eyesight range! There was no way of determining range to target due to not having a way of measuring a blip when it did appear. The SD, which used a different sender/receiver antenna, doesn't even have the actual radar unit simulated......it should look similar to the A-Scope design. But, their idea of the radar stations was to have only SJ (surface search), show on both the A-Scope unit and the PPI. Because of this hard coded game setup, there is little we can do to change these short comings.

We can improve the detection capabilities; improve the PPI screen to provide an accurate measuring "overlay" for all three range settings; even add a working ST radar antenna into the "night" (observation) periscope. But, there's a lot of things we can't do due to the limitations of the hard coded instructions by the game development.
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