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Old 11-07-05, 10:04 PM   #5
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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I should mention, with the fixes to the AEGIS missile intercept systems, the SS-N-19 shipwreck, which is supersonic, but not seaskimming, is not nearly as effective as before.

I had two FFG's, a DDG, and a Spruance DD in this convoy. And even with four SSGN's doing salvo fire, it takes almost all the missiles to sink all four of the ships... of course, if the Burke buys it early, or there is no AEGIS ship with VLS, then the SS-N-19 Shipwrecks from even a single SSGN are lethal.

AEGIS makes a HUGE HUGE difference now in missile defense, with the latest changes made in LWAMI 2.02/3, and now, with this new information for you mission designers, you should be able to make very interesting scenarios with AEGIS ships vs. long range SSGN's.

For example, a "seek and spot" mission for an Akula or Kilo. Have about two or three Oscars way way far away on different sides. Set a SAG to go sailing somewhere. A player Akula is tasked with visually IDing the sag. Set a goal trigger for a picture taken of an aircraft carrier or cruiser or something... or the player is tasked with sinking the AEGIS cruiser defending the SAG. Linked to that goal trigger is a create object trigger which spawns aircraft (E-3's are the best because they can be WELL outside the engagement range of the AEGIS vessles, which is about 25nm, and still pick up every ship, but you can experiment with other aircraft, as long as they can detect all the ships without getting shot down by the vessles, it doesn't matter what they are, as they are simply being used as a design-impliment to make the mission work), one aircraft for each side which has an SSGN. They will then spawn close enough to the SAG to provide linking information... then the SSGN's should let loose their hellstorms of SS-N-19's, without any need for scripts or any special instruction. The player Akula watches the incoming destruction and is tasked with mop up duty.

Sound good?...
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