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Old 05-08-11, 09:21 AM   #98
urfisch
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Join Date: Mar 2005
Location: Deep down in Germany
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Quote:
Originally Posted by MCHALO12 View Post
Hi Urfisch,

I can't really tell how the hardcoded animations of the stock crew work in SH3, and I also don't know if there will be any problems if new crew models were implemented.

From my point of view, I had to nearly completely rebuild my mod, and I don't think that this would be worth the amount of time which was needed. By the way, are there already better looking 3d-models that could be used?

Best regards, MCHALO12.
please take a look into the sh5 mod section. tdw and privateer have released tools to export the crew models from sh5. now i dont know, how they can replace the stock crew models in sh3. but privateer wrote, if we use new models, each existing ingame animation has to be rebuilt...

i think silenteditor was able to export 3d data from sh4 also...so one can use the sh4 crew instead.

anyway. using a new model means all related animations have to be rebuilt, cause changing the 3d data destroys the existing animations.
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