Thread: Taepodong 2
View Single Post
Old 06-26-06, 05:37 PM   #10
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Ok... if I change the var ApexRng to something huge and change the FireBest command to Detonate in the doctrine, and give it a bigass warhead in the database, you've got your nuke.

Actually, in looking at the doctrine, it's pretty minor changes, at least to get A nuclear missile, although not necessarily one that goes where you want it to... although that's what a nuke is for... within a few miles is good enough.

So, perhaps we can do some ballistic missiles in LWAMI4... I can't really concentrate on anything but the torpedoes right now, but once those are done, it's like the birth of a whole new mod, so many more options become open at that point.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote