Quote:
Originally Posted by privateer
It works.
I've sunk several ships that spawn Life rafts through the debris now.
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That is good! Can you send me the files to take a look?
Anyhow, I just tested a bit others debris (using DivingDuck debris models) using the same LB mod implementation. You know that it uses Floating object controller to have the buoyance behaviour. But the problem is that non flat objects seems to stay a bit "out the water" and AFAIK itīs impossible to adjust this for all situations on the controllers/objects coordenates. The unique possibility (and i donīt know if it is possible) is to make the game think that a non (or almost no) flat object start from its half, then it will float "correctly" (3d model inside coordenates perhaps?). I hopes that you understand my poor english.
If a solution canīt be find, we yet can always use flat (or almost flat) objects like small wood pieces, small buoys, etc to simulate the (permanent) debris.