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Old 11-17-06, 12:19 PM   #4
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
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Latest 0.8.4 development build
This build has improved ntds symbology (thanks ryan) and more airbase automation
- Aircraft can now be double clicked to queue for launch
- Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status
- AIM-9's should now work
- Multiplayer updates
- Scroll bars for chat and info windows
- Ryan's Tico
- Fuel consumption penalty at higher speeds for ships
- Some lighting adjustments
- Database restructured to break out generics table into separate tables. Also added new fields for some new features. Ported old database but needs testing!
- Added takeoff weight limit. AI fixes to pick better loadouts need work.
- New sonar detection and IR signature params
- Added thermocline to sonar detection
- Fixed bombing bug that caused game to not recognize bombs correctly (Raven)
- G-limit for turns now works for aircraft
- Replaced induced drag model for jets with model using IAS cruise speed
- Fixed visual detection to correctly perform ID at close ranges (SSN21)
- Added Ryan's AIM-9 and GulfKnight A-7 models
- Modified time display to show zulu and local times
- Tweaked sky again. Need to upgrade with csp's latest or osgEphemeris
- Fixed carrier landing bug (Raven)


http://www.gcblue.com/files/install_...v_20061116.exe

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