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Old 05-09-17, 02:44 PM   #8
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Hmmm. There is a different date for PLConteVerde.cfg in 1.4 and 1.5, what I'm wondering now is what's the redeeming value for 1.5? I'm trying to think of a reason for not giving up on it and going back to 1.4, and coming up empty. Since I don't use mega mods the only reason for having 1.5 would be to fix bugs and glitches that were present in 1.4, and since they added a dozen new bugs for each one they fixed that doesn't work for me. I've had more CTD in the last 2 weeks with 1.5 than I had over 8 years with 1.4, is it really worth the aggravation? 1.4 has a list of changes and fixes from 1.3, is there a similar list for 1.5?

v1.4 Changes:
  • Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
  • Dynamic loading of game units has been implemented, considerably improving loading times
  • Improvements to Water rendering
  • Improvements for enemy ships detection of steam torpedoes
  • Damage taken by hulls submarine is shown in the damage interface
  • Entries in Captain�s Log are now limited for better performance
  • Screenshot names now contain the date they were taken on
  • End patrol ports are now displayed on the map
  • Objectives on the navigation now change color when completed
Fixes:
  • Destroyer/Submarine collisions always leading to the destroyer being sunk
  • Fix the periscope animation problem
  • Save & Load issues with the submarine crew
  • Magnetic/Contact Detonator switch now working properly
  • Improper display of the TBT interface for widescreen resolutions
  • Loss of torpedo aiming track when crossing the International Date Line
  • Deck gun Metric/Imperial system issues
  • Repeating objectives bug
  • Correct date when loading a save from career
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