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Old 02-18-10, 08:00 PM   #2
nodlew
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Join Date: Dec 2009
Location: Virginia
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Default Good question

I'm trying to make a mission that recreates Operation Ten-Go. The mission where the Yamato with a LC and 8 DDs sails forth to glorious (or pointless, depending on your take on things) destruction under the guns, bombs, and torpedoes of 300 American aircraft. This is my first real mission, and I've run into some hitches.
I can't just copy and paste enough aircraft at varying ranges to arrive at various times and sink the Yamato. It seems you can only have so many aircraft on the mission map at one time. Besides, too many aircraft makes the mission too Processor Intensive. I'm playing ROTFS, and the Yamato is INCREDIBLY tough. Yamato plus escorts shrug off bomb hits and strafing, torpedoes usually miss, and my planes get wiped out. I got sick of watching the US die, so, for fun, I stuck in 3 Iowa's crossing the Japanese T at long range just to watch the Japs get hosed. I watched dumbfounded as the Yamato's escorts blew up and sank, but the Yamato herself steamed right up to and through the picket line of American BB's--all the while enduring a literal storm of shells. She passed through the line and commenced to sail out of range the other way. Her superstructure was aflame and her rear main turret was out, other than that, she seemed in good shape.
It's going to take a lot of planes to sink that ship. Maybe not 300. Anyway, to keep my planes from getting slaughtered, I need for them to arrive on target, make a few passes, then break off and dissappear at their last waypoint. Then I need successive waves spawning and arriving and doing the same thing--wave of TB's, wave of DB's, wave of rocket armed Corsairs, wave upon wave. That would be a lot like reality. Haven't figured out how to do it yet, and the Manual is no help at all. Haven't found a tutorial that deals with this either.
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