Quote:
Originally Posted by LoBlo
heh. "Interesting" is relative. I'm trying to think of a few twist to make them different, challenging, but not stupid.
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I can understand wanting to be different. Often the most creative scenarios are the simplest.
My experience is that in order to make a fun scenario you have to really understand what influences the outcome, and then leave it up to some combination of chance and the player's decision making in the face of uncertainty.