Time is the most important factor. Game development is not easy. 1.5 months to make a realistic submarine controller. (Its a beautiful peice of work, and the first of its kind in this engine) but it was tough, rewritten many times. And its only setup for a fast attack, not a boomer.
I've taken the last week off from overworking myself. Avolanty is plugging away at planes and anti submarine helis.
Thanks for the homepage mention Neal. Not pointing any fingers but I can guess he or someone else with admin powers thought we needed some pressure.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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