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Old 03-20-09, 05:07 PM   #22
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Quote:
Originally Posted by Carotio View Post
Hi Kriller2 and w_clear,

could I pursuade you to sign up in
http://www.silenthuntermods.com/forum/

and make a release post here:
http://www.silenthuntermods.com/foru....php?board=5.0

The mod can be hosted at the same place as alternative to FF.
I can upload it for you, or you can get ftp access, whatever suits you the best.
A few mods besides my own are allready hosted, so why not just do the same...?

Another thing, a modding affair. As Kriller2 knows, I was trying to work on the clouds myself, and I have made some textures plus modified two of your cloud files. I have however noticed that in my current result the clouds are greyed out too soon, and I would like the grey out effect to be closer to the horisont. Can you tell me where to work on this? I doubt it is the fault of the textures. I have made my own small adjustments of the scene.dat file, but looking in it, I'm not really sure exactly where to look. A hint would be appreciated.
Hi Carotio, Yes offcause we can allso add the mod to your site.

Regarding the modding affair the place you need to look to is in the envatl.dat in the node that says something about haze and in the scene at the node that says "clouds" in there are some controllers which decide how many times the clouds should be tiled across the sky and how strong it should reflect in the ocean etc.

There is however a very dificult issue to deal with when working with the clouds, which is a time consuming task to get to work, because the engine strecthes the clouds different at different times of day and this is controlled in the envatl.dat
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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