Thread: [TEC] Modding SH3
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Old 12-20-16, 05:00 PM   #62
Tycho
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Join Date: Oct 2009
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Quote:
Originally Posted by astradeus View Post
As you point out, it's a long task to modify the climatic regions of the "TerrainTypes.raw" file.
TerrainTypes.raw is not big problem, I finished it long ago, and liked it to be simple.
The long task in SH3 for me are the forests files.
The forest file is responsible for distribution of the trees on the terrain.
It's a .dat file with many placement nodes, where you call specific tree and give it coordinates. And one forest file may contain hundreds or thousands of placement, so it's tedious, I don't do it every day.
 
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