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Old 02-05-09, 08:34 PM   #75
jimmie
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Join Date: Apr 2005
Location: Japan
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Quote:
Originally Posted by makman94
Quote:
Originally Posted by [B
jimmie[/B]]
Quote:
Originally Posted by makman94
Quote:
Originally Posted by Castout
Thanks Rubini for this widescreen fix. This should be stickied don't you all think so?

My only gripe is that this fix is not compatible with OLC GUI mod. The periscope view is somehow wrong. Could anyone make this fix to be compatible with OLC GUI mod please?
hello,do you have s3d ? (and know how to use it? )
I had same problem with NYGM + Hitman's new optics (by Rubini's explanation and checking out what was actually changed from stock, I modified cameras.dat by myself to see the effect). I only fiddled with a few hours trying to figure out the values relation in scope with but failed It wasn't simply offsetting some value so far as I checked out.
jimmie and castout,

open rubini's camera.dat AND yours camera.dat (with s3d). replace ALL the rubini's values at
1. dummy cam uzo
2. dummy cam obs periscope
3. dummy cam periscope
4. dummy cam binocular

with the values that you get from yours camera.dat

it is working( i use olc gui 127) so take care..

bye
That's how I started in the first place. When I checked Rubini's cameras.dat for uzo, obs, attack peri except bino the value for "right" was not changed.. And if my memory serves, value for the bino didn't seemed to be a value calculated relative relation but just add 1 (which did look working but I had no way to measure if it was optimal aspect ratio).

The thing is, I tried to modify over Hitman's optics which tweaks FOV, and the magnification is also different, and this moves the center of stock scope view horizontally. It's not as simple as I first hoped to.
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