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Old 05-10-13, 08:50 AM   #36
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
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New version in time for the weekend: 0.14!

http://rapidshare.com/files/12651374...ander_0_14.zip

This is a big update over 0.12, several major new features are now fully functional:
  • The periscope has been completely overhauled. It no longer pauses the game, provides a lot of navigation and attack controls and features a (very basic) homemade sprite-based 3D engine! Now you can actually see the enemy ships you're firing at. This still needs a lot of improvement but it's well on the way. Try it out and let me know what you think!
  • The game now monitors oxygen levels in the submarine. Fires consume a lot of oxygen quickly, but will be extinguished when the supply runs out. A ventilation system simulation has also been added to the submarine, controlled from the misc. systems control panels. Together, these open up a huge range of possibilities - there are a lot more ways for things to go wrong now but there are also a lot more ways to deal with an emergency!
  • Radar has been added. There are two types of radar model - an old, WW2 style radar and a newer '70s/'80s radar. Choose which one you want in the gameoptions.ini file before you start the game. Radar is accessed through the "Sonar Equipment" object near the command room (it's misnamed at the moment).
  • Crewmen are now a lot more individual - each man has a set of skills and abilities which will affect performance at different tasks. Crewmen will become more proficient at tasks they complete often. The starting skillset of each crewmember depends on their rank; the captain won't be good at loading torpedoes or welding, for example, but he probably will have good leadership skills.
  • It is now possible to control which tasks each crewman will complete (select the crewman then press T). This allows you to respond to emergencies more effectively and protect important crewmen from entering dangerous situations.
  • You are now (usually) assigned missions close to your current location. So you won't start in Los Angeles and be ordered to patrol the coastal waters of Madagascar any more, for example. Sometimes you'll have to travel a significant distance but it's a whole lot better than it used to be.
  • As requested, it's now possible to change key bindings. Instructions are in the guide.txt file.
  • Added a loading progress bar on startup, when the game is loading the world map.
  • Slightly edited the world map in a couple of places, particularly around the Suez Canal and San Francisco. It's now possible to access some harbours and areas which were previously inaccessible.
  • Whole bunch of other bugfixes.
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