Quote:
Originally Posted by gap
Not bad at all
Hi Jeff, I know textures are not your piece of cake. All I need for creating some decent diffuse, specular, ambient occlusion and normal maps, is some good pictures of the real thing and the 3D meshes that you need to be textured.
Creating them is my fun. Let me know if you need any
|
Thanks for the offer Mate.
I have 90% of the texture work done. I just lost the one that finished the shield rivets for the MK 5.
There are 3 different versions of the 12 pdr that I have actually.
I'll get some screen grabs in S3D and post them up.