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Old 05-14-12, 12:25 AM   #123
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
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Quote:
Originally Posted by 11Bravo View Post
@palatum and P_Funk

There would be no practical way of presenting the very precise information found in a nautical almanac as in-game graphics. There might be a way to create a condensed version of low precision data that would cut down on printing. There might even be a way to put something useful in-game, like a perpetual almanac or sunrise/sunset table in-game. It all depends on how much accuracy is necessary. If the method is limited to 30 km, we only need celestial data good to 10 arc minutes, not 1 arc minute or arc seconds.

Most likely the final solution will involve pdf's that the player would print out, although the actual books should work better.
Well a way to create a compromize on the massive volume of information would be to create modules of the relevant information that could be displayed somehow in game like the recog manual is through SH3 Commander. With SH3Cmdr you can create folders that copy information into the game based on your active patrol date. I'm not sure if its possible if we can create a limitation that copies it based on patrol area as well. Since we'd only need a very small portion of the total available almanac given the known area you'd be patrolling this seems like the best alternative. Even without SH3Cmdr we could create different sets of information for month/year based on broad geographic areas. Add that to a trimmed down accuracy as you've suggested, it may be possible to create modules you activate before patrol through JSGME much the same way the Merchant Fleet Mod has different folders for skins based on month/year.

Ultimately having a pdf of everything is preferable but having a shortened version in game would be nice since alt-tabbing or having a stand by laptop isn't as nice, not to mention alt-tabbing is known to create its own issues with SH3.
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