Thread: MMM - MyMegaMod
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Old 03-15-12, 04:15 PM   #607
pedrobas
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Join Date: Apr 2007
Location: Huelva, Spain
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Quote:
Originally Posted by eviljezza View Post
I've just done a fresh install and patched to 1.20, did the tutorial without any mods and saved in the base.

I use DW .exe patcher and enable the following in JGSME:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
Date & Renown Cost
Manos Scopes-patch for 16x9
My Sub VIIC41 for OHII v1.7 v0.5
NewUIs_TDC_6_9_0_Real_Navigation
No magic skills v1.5 MMM v0.5 compatible
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
sobers see thru wake fix
TDW_No_Hydrophone_On_Surface_1_1_0


And everytime I try to start a new campaign I get a crash during the loading screen.
Try without TDW_No_Hydrophone_On_Surface_1_1_0 it overwrites the UBoot_Sensors.sim that comes in p5, that already have the no hydrophone in surface for the KDB hydrophone. And if you want to use the My Sub VIIC41 for OHII v1.7 v0.5 you have to do the tutorial with that enable (I think). For me the best is to enable the mods and start the campaign and skip the tutorial (previously you have changed the CareerHistory.cfg to HasCompletedTutorial=true)
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