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Old 10-27-13, 11:54 AM   #57
jhapprich
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Quote:
Originally Posted by polyfiller View Post
jhapprich - just completed some more testing of you type93 launcher .... using my aisensors settings for detecting enemy targets, I have a Kent Class crusier configured with your type93 launcher and it's launching out to 3800 m, with the maximum range in the .sim file set to 1000m (unchanged from your config) ..... so I can confirm that the range limitation, as per my extensive testing with my torp setup, has no effect whatsoever.

Also to respond to your earlier quesiton about homing, I've just checked my config for the type 14 torpedo - either I added two guidance nodes in the .sim for the mk14 (Torpedoes_US.SIM) or the mk14 already had guidance configured - I can't remember which and I don't have a vanilla install to check against just at the moment. So the lower part of my .sim entry for the Mk14 is;

- Guidances [2]
- [0]
min_date = 01/01/1938
max_date = 31/03/1943
circle_runner_chance = 0.5
- GyroProblems [1]
[0]
max_deviation = 50.0
chance = 0.3
- DepthKeepingProblems [1]
- [0]
mindeviation = 1.5
maxdeviation = 3.3
chance = 70.0

-[1]
min_date = 31/03/1943
max_date = 31/12/1949
- GyroProblems [1]
maxdeviation = 50.0
chance = 0.2
DepthkeepingProblems [0]

I reckon I copied these from somewhere else and tweaked them a little - but I really can't remember for sure. Hope this helps.
Sorry, but to my knowledge, homing torpedos will not work. to me, homing means acoustically tracking the propeller noise. the launchers work just fine on the stock installation within the possible parameters. honestly speaking, i do not believe the launchers you are describing in your posts, which seem to be based on the darkfish´s spawner, are working better, because this is simply technically not possible. maybe you just upload the files and make me change me mind about this, otherwise keep testing, but i wonder about your intentions. the original question of this thread, which is not mine, was whether there is a way to give ai controlled vessels a torpedo weapon. this has been solved by me and thats it. there will be an update with a basic ai submarine and two more useable launchers- one for subs to sub combat and one for the ai sub against surface ships. if i ever wanted the launcher to be able to attack from some 3000 m away, i would have done so. thanks for your input.
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