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Yep, that's exactly why I asked - I was used to checking my local time in stock 1.4b, but in your mod I could only see the one time so wondered where you'd moved the other one to!
I prefer to use local time out at sea as it makes more sense with the day/night cycles, but always handy to have GMT too (which I'm sure the main clock shows, since when starting at, say, Wilhelmshaven, your local time is 1 hour ahead of the main time shown in the GUI). Not sure daylight-savings time is included in the game.
Hope it's easy to put the local time back in! Good luck
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Just so you know. If you read up on threads about celestial navigation in sh3 (like the Real Navigation mod) you'll find that one of the two clocks works a bit funky/buggy. Atleast not ressembling real-life procedures. I am not sure which, but in one the hour flips 1 ahead or back when you cross certain longitude degrees (middle of timezone actually... 7.5, 22.5, 37.5,.. degrees longitude etc.), and change when loading a savegame. I'm still too much of a SH3 newb to even try my hand at deadreckoning navigation or having an invisible uboot icon on the map to try those mods. But I do have a weak spot for navigation and what's up there above the clouds so I probably wil try eventually. I just hope OLC's mod likes to merge with those then.