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Old 03-03-08, 04:32 AM   #10
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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Hello Molon, again!


I did just what you suggested and more: Opend all new "mission" in editor and this time in open sea. Put in just one Ohio + one playable 688. Then gave Ohio 8 waypoints, (put chart labels in for cheking) 1 nm apart + 90 degrees course change each time. First time I run the "the mission" Ohio stopped after he reached waypoint 4. Exit and opend editor again. Gave duration for "new" transit tactic at WP4 (waypoint 4) 99:99:99.
Run the mission again. At WP4 Ohio first turns wrong direction but correct his path and heads for WP5. After couple minutes, CTD.

Results and notes:
1. Ohio can follow sharp turns (90d/1nm) wery well at speed 12 knots surfaced.
2. There is a serius problem with WP4 - no matter if you are in tiny littoral areas or open sea.
3. I don't believe this is caused by my system but "change tactic" problem no matter there wasn't actual change in tac.

Big question is: Does anyone have SO good contacts with Sonalyst that problem could be asked/begged to be solved by them. I'm aware since DW company got "something big" to do in RL business and their resources/interests concerning gamers must be very low now. However my opiniton is that this "Change Tac Problem" is seriouse and should be treated so. This sim wasn't a cheap product for customers either so we should be able to get support now.

Greetings,
-RC-
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