Thread: S.T.A.L.K.E.R.
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Old 09-10-14, 01:21 PM   #21
Eichhörnchen
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Indeed: if you knew there was going to be a bogey waiting in every darkened room, where would be the suspense?

There was a particular section (may have been lab "X18") where somebody suddenly shuts you in, and the ONLY way I could engineer an escape was to start again but this time dumping the NBC-suited body of a worker in the hatchway, so that it was effectively jammed open. I don't know whether this was the intention but it seemed impossible to escape otherwise.

The sounds add greatly to the atmosphere too, suggesting all kinds of freakish creatures prowling nearby (some of whom you meet, of course). I think by far the worst of these are the Snorks, but the giant mutant rats are pretty good value too!
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