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Old 01-09-18, 05:24 PM   #3
C-Wolf
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Join Date: Dec 2017
Location: New England
Posts: 30
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I have the ability to model and texture the control rooms and sonar shacks of multiple classes of US boats, and can tell you from personal experience that it takes a LOT of hard work to make the sets look accurate and decent-looking, while keeping the poly count low enough to work within the game engine (probably Unity.)

While a lot of the same equipment can be used to populate each set, the layouts of each class of boat varies. A lot of in-depth research goes into establishing reference material. Submarine interiors are completely packed with piping, cabling, and ventilation lines before the equipment is installed. All of this has to be modeled in 3D. 2D would detract from the rest of the established graphics which contribute so much to the game. Some of my (old) work is posted in my user CP.

CCC
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