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Old 08-28-08, 11:50 AM   #757
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Thanks for the info. I honestly don't remember anything regarding the material emission parameter, so I will have a look at this.

Regarding this:
Quote:
Originally Posted by Anvart
In SH3: ships: hull - 00000000, for rigging - 02000000 ...
In SH4 airplane: skin - 00000000, glass - 03000000 ...
In SH4 sub's: main material - 00000000 ...
In SH4 ships: for hull - 00000000, for rigging (deck) - 02000000 ... and so on.

Yes, glass and railings amongst things don't use zbuffer and or culling which explains those values. All other materials also have those flags, as per your other examples. Now we can put a technical term and function on those flags

I've made a big list in Excel some time ago of all materials in the game with all those values. It makes it easier to see similarities accross the materials. I will post it in a couple of hours so you lot can do some comparing, I have to have some dinner now...
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