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Old 08-29-09, 03:08 AM   #43
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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[quote=Deamon;1161141]I think when you study this subject in-depth you will realize SH needs A LOT more than juts prize rules to play like a real WWI sim.

To this reason alone SH was never an option for my own project.
what was the option you'd have preferred then ?

Even if it would just look like one I would subscribe to it.
ever tried
Die Schalen der Zorns ? made by Rondomedia

And I think the answere to your question is clearly NO.

I think there is a number of things that can be get out of SH. Obviously you would need to remove all asdics. The early war hydrophones need to be ****ty and not even all ships have them, include air ships/blimps.
and they had to stop the engines to use them..

Are q-ships even possible in SH ?
maybe make the guns visible at very short range only ?

But so many other things would be still missing, a hell of a lot of minefields(especially the early british mines were malfunctioning but overall mines were omnipresent and a big probelm, big navigational challenge ( but there is no realistic navigation in SH ) )
they closed off the north sea between Norway and Scotland with mines...

, many huge nets, there are no nets towed by ships to fish for you and stuff. No early war towed water bombs, no flares ect, ect.

As the war progresses there would need to be SOSUS systems on british coasts, remote controlled mine fields,
what are those ?

beam barriers( britain exploited the circumstance that the german torpedos had no safety mechanism. Once put in the tube they would go off when it would collide with the tube hatch, so british forces would tow a long chain of heavy logs at night across the channel for example. At night the u-boat would not see it and collide with it and the torpedo in the tube would slide against the tube hatch and detonate.



All sort of spy boats, drifter at night listening with hydrophones for you and stuff.
late war then.

In good weather when an u-boat is detected somewhere, everything afloat would be sent out to hunt it or just keep it submerged till it suffocates. Especially in WWI you have a myriad of auxillary vehicles of all sorts ( since nothing else was available or would be detached ). This is the main force you have to deal with actually and not destroyers, at least not in the first half of the war. A lot of armed fish trawlers, yachts, sail boats and stuff.
you sure did your research !

Contraband classification would be changing constantly.
that's gonna be hard to implement in SH4... how do you search ships ???

This are just some random examples and not even to mentioned the peculiarities of the WWI technologies and different operational procedures.

There is so much needed for a proper WWI sim. Overall WWI is so much different from WWII, there is so so much that is overlooked, I can easily bubble all night long about it. Anybody who studied it realizes that.
yeah but still, Die Schalen der Zorns isn't that bad, just looks awful...

But even if most of this is not possible just driving this old boats would be a fresh new wind and certainly appreciated. I was waiting for this, so go ahead.

who will write the campaign layers ?

I'll help any way I can though..

keltos

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