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Old 06-26-07, 07:36 PM   #50
Wxman
Stowaway
 
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I still play it. And I have a lot of what I consider to be essential mods for the sim, i.e., sound paks, e.g., Ambient Sounds (replaces in sim music with sub activity sounding stuff), Boomer's sounds (that can be integrated into the SCX if one uses the editor and is well worth the reward for the effort), Sonarman_1019's sounds (the two foregoing not only providing more authentic sounds for vessels but for biologic contacts, whale sound and shrimps are just phenomenal), Spooks infamous skins, several other skin paks, e.g., McCarm's Akula II, Russian Kilo, and unknown authored Bremen, Russian fleet, supertanker and Charles F. Adams. There's some other stuff too, e.g. TA droop graphs, frequency lists, alternate desktop icons for SC, doctrine language and specification documentation for mission editing, and stuff.

I don't know where all how much of any of that is available anywhere else, but what I have I believe to indespensible for proper SCX play.
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