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Old 09-29-09, 02:28 AM   #7
caymanlee
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Join Date: Apr 2005
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Quote:
Originally Posted by Fleet Command CC View Post
Hello caymanlee

Is there any possibility you will share the info on how you did this?
Sure, my friend. and I assume you already know something about that. base on the weapon codename(number, translate to Binary) in database, Hex the wpnloadout*.dll, replace originals. then add new ones info into Game's Reference databse, make some bitmap, computil them into wpnloadout*.grp, and there you go, it's the basic steps.

but if you wanna perfect, there are more than one *.dll file to modified, I got to admit, that takes a lot of time

remember the "FleetCommand.exe" I sent to you last year, that used Hex tool, but it was easy, because that only required modified the "text" word. mostly, "Binary replacement" is required

I think we should build a handsome Astute, and add into RA_mod, that would be awesome
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