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Old 02-06-16, 07:20 AM   #3
Electric Boat
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Join Date: Apr 2007
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Unfortunately almost every real location for soviet navalbases has shallow waters around.
However Severomorsk is not a submarine base.
There are two shipyards in the vicinity: Roslyakovo and Belokameka, where submarines can be seen sometimes for repair activities but no more.
During the last phases of the cold war, say the '80s, bases housing active submarines in the Kola Peninsula were located at (from West to East):
- Bolshaya Lopatka (Zapadnaya Litsa Naval Base);
- Nerpichya Gouba (Zapadnaya Litsa Naval Base);
- Ara Bay (Vidyayevo Naval Base);
- Ura Bay (Vidyayevo Naval Base);
- Yagelnaya Bay (Gadzhiyevo Naval Base);
- Olenya Bay (Gadzhiyevo Naval Base);
- Gremichka.

Unfortunately DW's terrain model are not so accurate. This game has big limitations to represent realism.

Also the orography is often wrong. Within the Kola peninsula for example, the hills and mountains have major height. The US east coast is filled with lagoons and inlet you won't ever be able to exploit of in this game, or to find them in the map.

However a trick I could find overtime is to abandon to place "ships for ships" at navalbases but (being allowed to make mods thanks to the DWEdit) make a "landbased" copy of ships and submarines and place them with no problems with shallow waters.

If you want some ship or sub leaving her base you can place it at enough distance off the coast where the bottom doesn't force the AI to deviate the platform from the intended "transit" path.

One have to practice the "3T-rule": Try, Try...Try".

At least until we can grew with a new valid game...
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