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Old 02-27-12, 04:48 PM   #3213
h.sie
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Join Date: Jul 2008
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@Olamagato: Sorry, I overlooked your comment.

1) If tried to reproduce the 'bug' - without success: I did set ahead flank while submerged, set TC=128, then surfaced (still flank without touching the machine telegraph again) and after some time I got a damage. As expected. Only issue: In this special situation the message "All we've got" does not occur, because there is no speed change from <FLANK to FLANK. Minor glitch.

2) Maybe it is irritating, but I programmed it exactly this way. The message "If we don't cut power now, we're risking a breakdown!" is sent at the same moment when a little damage is applied to one diesel. Thus, in this mod, this applied little damage must be interpreted as a warning - maybe overheating or similar - and not as normal damage! I admit: This is not elegant (but also not that bad), but it was the ONLY possible way for me to save the state of the diesel (overheated! don't drive too fast!) IN A SAVEGAME. In all other aproaches this information got lost after save/reload.

@Leutnant_Werner: Thanks. Glad you like it.

h.sie
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