View Single Post
Old 04-16-14, 09:18 AM   #34
Rayydar
Watch
 
Join Date: Apr 2014
Location: Wiesbaden.de
Posts: 26
Downloads: 0
Uploads: 0
Default Subs and AI gunnery, reloaded

Quote:
Originally Posted by Rayydar View Post
5. Subs:
...
In many scenarios, however, subs are deployed too far away from the enemy; thus they hardly or never have a chance to come within torpedo range. Their limited speed is realistic; their vulnerability when surfaced as well. But pleeease deploy them a little nearer to the foe.
While AI gunners apparently are so poorly trained that their shells might already go astray within the barrel (which does not exclude lucky direct hits from time to time), there is one exception:
a surfaced sub. It will be hit (and mostly sunk) by the first salvo with a 50+% chance. Amazing - but not fair. For a sub does have to surface in order to get within torpedo range; even at 20 knots this is not easy.

In mission #17, my Gato still has only one Battle Star while my later purchased Cleveland already has five. Guess why! OK, since my Casablanca was commissioned, I have been using the Gato in night action only. Nevertheless, something should be done about the subs' initial positions.

EDIT:
Quote:
Originally Posted by Manual
Submarine requires 20x experience of surface vessels to gain a rank.
Why???

Last edited by Rayydar; 04-16-14 at 09:28 AM.
Rayydar is offline   Reply With Quote