Thread: [WIP] Lighthouses mod
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Old 07-25-17, 03:06 PM   #361
the_frog
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Join Date: Nov 2010
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Hello folks,

so far, I only had a very brief look into the files and couldn't do any testing.

Some first impressions:

1. rather complex file structure
2. placement of textures in the Texture folder
3. textures, attached controllers, model setup, channels -- all fine

The way I would set up the files and the contents:

0. Use smaller textures; they are not very detailed so maps of 512 x 512 or 1024 x 1024 are sufficient, especially the submerged rock does not need a HR map
1. No texture in the Texture folder !!! All placed in the *.dat files
2. All material not changing over time removed from the _parts.files in the Library folder
3. Model of rock placed in the respective Location file, including texture.
4. Model of the platform and concrete base added into the Lighthouse files in the Land folder, including the respective texture
5. Either lantern and topmark remain the library file; then, a small cropped texture representing black and yellow metal can be placed into that file. Or place them also into the Land folder file. The lantern was likley not removed during wartime but just switched off. Therefore, it can stay; only the halo needs to "switched off".

More probably later the week (if I find some free time ...).
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