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Old 09-14-13, 03:46 PM   #13
Madox58
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Took a break today to go listen to some friends in a bunch of bands play.
While talking about some equipment the old "Dang! I should of thought of that!" hit me.

I came home and did a little experiment and SAW the biped from SH4 for the first time!!




It don't look like much but it's proof positive!

I can now start converting it to a common format that most programs will handle.

The format, as it is in SH4, is 7 floats.
X Y Z RX RY RZ W
The base biped is NOT transitional!! That's where I wasted alot of time and banged my head against a wall.
I'm guessing the animation frames will be the transitional stuff.

There are 31 parts so now you get my math.
4 x 7 x 31

The base biped is 868 bytes and each animation frame is 868 bytes.



The format I find closest to universal is the Collada dae.
It allows X Y Z RX RY RZ W to be exported.
It can also be parsed and converted to a format that can be placed into SH4.

Last edited by Madox58; 09-14-13 at 05:35 PM.
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