hmmmmm, going to try that, here's my mod list of JSGME, everyone let me know if the mod order is okay.
top of the list :
S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6- VisualSensors for GWX3
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Realistic contacts with Sub icons
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Additional Depth Charges v1.0 (GWX3)
Waterstream & Exhaust 2.3 combo mod
Da Flag & Pen 2010 mod
GWX - Integrated Orders
Patch_compat_GWX_IntOrders (to work commands wise with da flags and pens)
IABLs MFM 3.3-Improved
p.s. only conflict is Additional depth charges v1.0 overwrites Rbs1_Sh4 effects for sh3(changes the types of depth charges on escorts instead of generic one)
These I Install direct to sh3:
Das Boot Sound Mod(gramophone only)
EnvSimAct_10 for H.sie mod
Evan82 's uniforms II
Prometheus Hull Damage Mod
These direct to SH3 Commander:
Compulsory U-boat headdress(realistic crew option)
Ship Names April 2015 plus English names into sea folder of sh3
WBs SH3 Commander mod for IABLs MFM Skin Pack v3
As you can see I don't like having too many mods just the essentials, only other mods I'd like to have but interfere with integrated orders mod(I need integrated orders because I use wolfpack mod part of h.sie's fixes)are FM Interiors mod 2.1D and Markman's MAGUI mod. I don't know which command to edit in commands file so I don't bother, and I'm waiting for Blitzkrieg to hopefully automate Stiebeler's add on as I do use his FRONT-END Program.
Thanks
Herr Kaleun