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Old 08-31-09, 05:12 PM   #73
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Meant to say game, not mod.

And trust me - I have thought of a way to implement the contraband system; I have begun preliminary tests.

I already made a Q-Ship for SH3. The ship was pretty much an average-looking freighter with the .zon file adjusted to represent it being full of empty drums etc to make it harder to sink. It had a bunch of 4.7" guns concealed behind packing crates and ended up being a nasty surprise for several players. Once you blew up the packing crates you could see the guns.

Making one for SH4 should be no problem - except that I want to add the following things:

-A node to spawn a "panic party" boat

-A short range deck gun so that the Q-ship only fires at close range

-A bomb thrower, which I saw in a WWI photo of a Q-ship & its crew.

I already know how to clone objects so it should be quite easy, except for the "panic party" boat which I have not yet tried.
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