Meant to say game, not mod.
And trust me - I have thought of a way to implement the contraband system; I have begun preliminary tests.
I already made a Q-Ship for SH3. The ship was pretty much an average-looking freighter with the .zon file adjusted to represent it being full of empty drums etc to make it harder to sink. It had a bunch of 4.7" guns concealed behind packing crates and ended up being a nasty surprise for several players. Once you blew up the packing crates you could see the guns.
Making one for SH4 should be no problem - except that I want to add the following things:
-A node to spawn a "panic party" boat
-A short range deck gun so that the Q-ship only fires at close range
-A bomb thrower, which I saw in a WWI photo of a Q-ship & its crew.
I already know how to clone objects so it should be quite easy, except for the "panic party" boat which I have not yet tried.
|