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Old 07-26-14, 05:51 PM   #44
hocking
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Join Date: Apr 2006
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Hello BigWalley. It is me again, and I am in the forums trying to figure out this very problem that you have found a solution for. Currently, using this widescreen mod, I have the chronometer in the wood case that works fine when firing torpedoes but as you point out it can't be started and stopped for other timing uses. I would like to get a chronometer that can be started and stopped. Can you share your solution for this problem with me?

Also, I noticed that the parascope view has floating chronometer dials in its field of view just off to the left side of center. These hands are just floating there, are not contained in any housing, and actually function when firing torpedoes. I am certain that these dials shouldn't be there. How can I get rid of them?
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